00024 * 00025 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00026 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00027 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 00028 * NONINFRINGEMENT. * or at least something.00001 /* -*- mode: C++ c-basic-offset: 2 indent-tabs-mode: nil -*- */ 00002 /* 00003 * Main authors: 00004 * Christian Schulte 00005 * 00006 * Last modified: 00007 * $Date: 01:49:55 +0100 (Sat, ) $ by $Author: schulte $ 00008 * $Revision: 15552 $ 00009 * 00010 * This file is part of Gecode, the generic constraint 00011 * development environment: 00012 * 00013 * 00014 * Permission is hereby granted, free of charge, to any person obtaining 00015 * a copy of this software and associated documentation files (the 00016 * "Software"), to deal in the Software without restriction, including 00017 * without limitation the rights to use, copy, modify, merge, publish, 00018 * distribute, sublicense, and/or sell copies of the Software, and to 00019 * permit persons to whom the Software is furnished to do so, subject to 00020 * the following conditions: 00021 * 00022 * The above copyright notice and this permission notice shall be 00023 * included in all copies or substantial portions of the Software. I would also like to see an option for more additional enemies ( past the extended +2)ĪLSO! I would like to see some form of Discount for people buying the PC Version of the Game if they already have bought the IOS or Google app Version) ***Paladins Armor of Faith Thorn Aura should be active at a higher than 0% hp or the ability to scale what HP remaining does the skill come into play ( 1-2% per level) Either the ability to shake off the flame needs to be harder (1-body roll every three -5 levels) Or brought up to a maximum of three enemies ( instead of one) OR make its -body roll deeper. ***Wizards Frost bite Should be replaced with a different spell. ***Clerics Divine Judgment is Useless and should have a higher damage scaling ( I never used it ) ***Smoke bomb is super over powered, the infliction radius should be brought down from 5 enemies to 3. ***Black arts (sin Skill) should scale up faster than one per level. If a weapon already has a scroll crafted to it A charm when added to the game should be able to be added directly at the crafting station Ĭharms are not present in game, but are craftable. What does the ball of Goo, various coloured dye and vowels craft into. Is this all based off of NAT 20's for secrets? I have noticed that not every area is at 100% despite no quests unfinished or loot undiscovered. ****The Cleric's skill only ever removes one random condition ( even though i have purge leveled to 6 stating up to three ) ****Experience Gauge sticks and is seen in battles unless I fully close the App (This was noted after 8 consecutive times attempting to use the move over the course of 3 battles ) ( as soon as it comes on she is attacked, otherwise she is left alone) Yet once and only once I activate Vanish on my Assassin, does she become the only target until it is de activated. ( based off of 5 briefcases and 2 purses and a rich kid perk)ģ9 threat ( When guiding strike is active 57)Īs you can see my paladin has a gross amount of threat compared to the rest of the party, since the threat ( more than party combined ) (the Briefcase +4% extra gold, Purse 1% and rich kids 10% ) ****Gold bonus from trinket's do not add to loot drop every battle. Hi.made an account strictly to post bugs I have encountered
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